Without going into detail, the developers simply evoked « plus the secondary missions »,« plus the attachments ✾t« plus activities ✺ll along the campaign. They have also evoked the advantage of exploratory systems, diverse genomes, classes of dishes … In some cases, Rockfish Games has opted for early access as we meet many: the studio starts to finance to be measured by pursue the development of a game for which it seems to have a wealth of ideas and content to add. Remains that compared to many games in early access, Everspace 2 is years and already endowed with a high level of finish. All of a sudden, in a small game hours game, we found out that error also rare that they are minors. No blockage or no return Windows was to be explored and the whole tour was the same though, it is true, we have a competition PC. Evoquons always have a concern that it qualifies as “graphical optimization”: the game is perfectly fluid, but even on the home page, it takes up 100% of the GPU resources. In retrospect, compared to Everspace’s first name, animation is much simpler: when the last ceiling was set to 70 images per second, we now have – with the same good machine – more than 100 ips. Rockfish Games simply “transposes” the routines of game of space in an open universe, more adventure, less roguelite.Ī lire également | Buying Guide: Which Joystick for PC / Console Flight Simulators? Why a comparison with the first opus while we have a radically different style of play? Because the graphic engine, the control of the saw and the dogfight aspect are real, they are close. In fact, once in the cockpit, the sensations are extremely close. There is a choice between several modes of representation – internal view, internal view without apparent cockpit, external view, external view – and several control modes since the keyboard duo / souris until HOTAS ensembles. Rockfish Games advertises the price in charge of many controllers and, in particular, the HOTAS from Logitech / Thrustmaster. We all know that fighting style, we have a preference for the keyboard.Įverspace 2 is not just a spatial simulator like the first attempt at the Elite Dangerous Fair. The dishes do not have any difficulty in gliding, freiner, wire boarding and even making « driver spatiaux ». We can also play later reactors for precision diabolical displacements and the notion of punish is present. If realism goes without saying for its degree, combats will gain in explosiveness: they have no great choice to send to those of the best shoots 3D spaces from these last two years, even if we have to reserve our judgment for the final version.Īt this time, the issues are not yet very numerous and varied and the combat techniques do not have much to renew. Remains that one can already count on a tripotée of different petioles: certain privilege the gate, others the DPS, certain are provided to break the loop, others to make the trous in the carlingues.
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